Presentation

Plee the Bear will be a 2D platform game like those we found on consoles in the beginning of the 90's. The basis of the scenario fit in few lines :

4 PM or so, Plee wakes up, tired. He has dreamed again about that awesome period when he went across the entire world together with his belle. He puts his leg in the honey pot... empty! Moreover every single honey pot in the house is empty. "One more trick of that kid", he thinks. "I'm going to give him such a wallop of which hesure will remember".

Following honey drops on the ground, Plee reaches the edge of the forest. Beginning of the game.

The originators team of the game is really small. Each person use his free time to participate to the project, according to his mood ; as much to say that it is not ready to be finished. We are

  • Julien Lassalle, graphism,
  • Florian Massuyeau, music,
  • David Michineau, graphism,
  • Sébastien Angibaud, development,
  • Julien Jorge, development, graphism and website.

More contributors are listed in the wiki.

Documentation

You can download the book of specifications, especially if you would like to contribute to the project. If you're interested by the graphism part, you can download this document; it gives the main lines of the graphism management in the game and some details on the level of visual quality we want. The most recent informations are in the WikiPlee.

Download

The last demo is available. See the announcement on the wiki. Do not forget to install the dependancies.

The "light" version of the source code contains only the minimum required files to compile and run the game. The extra tools (like the level editor) and the sources of the resource files (images, sounds, levels, ...) are not provided with this archive.

The level editor is available for Ubuntu Hardy. The source code is included in the archive of the game "Plee the Bear".

Developers

Source code is accessible via SubVersion. See below the dependencies.

This file (in French) presents briefly the different sub parts of the plee-the-bear module. Of course, it is not up to date. On the other hand, the source code documentation is inline and in English. A more general documentation is available in the wiki.

Dependencies

To run the game, you will need the following libraries:

  • claw (the most recent), for all modules,
  • boost::filesystem (>=1.33.1), for resource-archiver and Bear Factory,
  • boost::spirit (>=1.33.1), for level-compiler and model-compiler,
  • SDL (>=1.2.8), for plee-the-bear,
  • SDL_mixer (>=1.2.6), for plee-the-bear,
  • OpenGL (>=6.5), for plee-the-bear,
  • wxWidgets (>=2.6), for Bear Factory.

boost::filesystem and boost::spirit are, obviously, parts of the Boost.

Licence

Plee the Bear is licensed under the GNU General Public License (GPL), version 2. Among other things, the license allow you a full access to the source code. A copy of the license is included in the package, but you can also access to through this link.

Graphical and sound resources will also be distributed under a Creative Commons license.